Publications & Presentations: Gamification in Education

Dicheva, D. and Hodge, A. (2018) Active Learning through Game Play in a Data Structures Course. SIGCSE’18: Proceedings of the 49th ACM Technical Symposium on Computing Science Education, Baltimore, MD, USA, February 2018 (SIGCSE '18), 6 pages. DOI: 10.1145/3159450.3159605

Dicheva, D., Irwin, K., and Dichev, C. (2017) OneUp Learning: A Course Gamification Platform, Springer International Publishing, J. Dias at al. (Eds): Games and Learning Alliance - GALA 2017, LNCS 10653, 148-158. A draft copy available in ReserachGate

Dicheva, D. (2017) Gamification in Education: A Passing Trend or A Genuine Potential? 18th International Conference on Computer Systems and Technologies (CompSysTech'17), 23-24 June 2017, Ruse, Bulgaria (Keynote talk).

Irwin, K., Dicheva, D., and Dichev, C. (2017) Open Extensible System for Dynamic Problem Creation for Computer Science, SIGCSE ‘17: Proceedings of the 48th ACM Technical Symposium on Computing Science Education, Seattle, Washington, March, 7-11, 2017

Hodge, A., Dicheva, D. (2017) Learning Data Structures with Fun: The Stack Game, 2017 Emerging Researchers National Conference in STEM, Washington, DC, March 3-4, 2017 (poster).

Dichev, C. & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. In International Journal of Educational Technology in Higher Education 14:9
DOI: 10.1186/s41239-017-0042-5.

Dicheva, D., Hodge, A., Dichev, C. & Irwin, K. (2016). On the Design of an Educational Game for a Data Structures Course. In Proceedings of the 2016 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Bangkok, Thailand DOI: 10.1109/TALE.2016.7851763

Dicheva, D. & Dichev, C. (2016). An Active Learning Model Employing Flipped Learning and Gamification Strategies. In Proceedings of the First Int. Workshop on Intelligent Mentoring Systems (IMS 2016)@ ITS 2016,Zagreb, Croatia, 7-10 June, 2016.

Dicheva, D. (2016) Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course. In 2016 SIGCSE ‘16: Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 693-693.

Alvarado-Beltran, A., Vemuri,R., Perry, J., Dicheva, D., Irwin, K., & Dichev, C. (2016). Instructor Support For Gamifying STEM Courses. In Proceedings of 8th Annual International Conference on Education and New Learning Technologies (EDULearn), Barcelona, Spain, July 4th - 6th, 2016.

Dicheva D., Dichev C., Agre G. & Angelova G. (2015) Gamification in Education: A Systematic Mapping Study, Journal of Educational Technology and Society, Volume 18 Number 3, 75-88.

Dicheva, D. & Dichev, C. (2015). Gamification in Education: Where Are We in 2015?. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015, pp. 1276-1284. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

Dicheva, D., Irwin, K. Dichev, C., & Talasila, S. (2014) A Course Gamification Platform Supporting Student Motivation and Engagement, IEEE ICWOAL'14, Dubai, UAE, 25- 27 November 2014, pp. 1-4.

Dicheva, D. (2014) Gamification in Education: Is It Just a Hype and Should We Bother?, 125-year Jubilee Conference of Faculties of Mathematics and Sciences, Sofia University “St., Kliment Ohridski”, Sofia, Bulgaria, December 05-08, 2014 (Plenary talk).

Dichev, C., Dicheva, D., Angelova, G., & Agre, G. (2014) From Gamification to Gameful Design and Gameful Experience in Learning, Journal of Cybernetics And Information Technologies, Volume 14, No 4.

Dichev C. & Dicheva D (2014) Gamifying Self Directed Learning, Journal of Network and Innovative Computing (JNIC), Vol. 2(2).

Some of this material is based upon work supported by the National Science Foundation under Grant HRD-1623236. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.